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Old May 30, 2010, 11:45 PM // 23:45   #1
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Default Mesmer Fast-Casting (Post-Nerf): Suggestions

Hello GWG Community! This thread has been opened so that we might take a look back at all of the non-mesmer spells/skills that've been consequently punished/nerfed because of the fast-cast attribute abuse. Please feel free to bring back into view all of the once viable skills whose cast times were increased to 2 seconds (or greater) on this thread that you'd like to see brought back into viability.

I'll start it off with some of the necro skills that I'd like to see fixed:

Spiteful Spirit, Depravation, Barbs, Discord, Feast of Corruption, Soul Leech, Vampiric Spirit, Wither, Rotting Flesh, and WoP... for starters.

There've been nerfs to other profession's spells as well, so if you can recall them, post about them here.

Also, if you do have some opposing views, please elaborate on the "why". Be concise and to the point, and don't just say "because..." or your opinions will be taken lightly. Have at it!

Last edited by Sirius Bsns; May 30, 2010 at 11:49 PM // 23:49..
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Old May 31, 2010, 12:53 AM // 00:53   #2
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You actually think skills like Barbs, Vampiric Spirit, Rotting Flesh, etc. were changed to 2 seconds or more because of Fast Casting? And some of those skills have always had long casting times. Sometimes a skill is just too powerful to not be easy to interrupt. 1 second or less makes it hard to interrupt consistently (yes, I actually said 1 second is hard).

I don't see a suggestion. Are you suggesting that some skills get reduced casting times because Mesmer Fast Casting has changed? If so, you'd need some serious explanation as to why those skills are now better off as a faster casting speed for something other than Mesmer. Trust me, Mesmer is hardly the only class to use non Mesmer skills, and changing the casting speed will not make the game better for many of them.
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Old May 31, 2010, 01:12 AM // 01:12   #3
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Forgive me if they weren't all affected by fast-cast mesmer abuse. I still think some of them should be toned down to 1 second cast time. Maybe not all of them, but at least some of them.

Reason: Nobody uses them in PvP because a good monk will preveil his whole team! So, if hexes are 2 seconds cast time by default, with veil on anyone you target, you're now sitting there for 4 seconds casting a hex on somebody, screaming "INTERRUPT ME RANGER/MESMER!" while it's happening.

That's one of the big reasons nobody use SS, Barbs, Soul Leech, etc... Because they've been interrupted all too easily due to preveiling.

Yes I'm suggesting cast times be reduced; your eyes do not decieve you. My explanation is up above, so if you don't understand it, simply re-read it and ask me what exactly you don't understand.

Oh, and 1 second cast times aren't difficult to interrupt, especially by interruption botters (yes, I said it... *botters!* ...and some of them are still around in Random Arenas, it seems!).
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Old May 31, 2010, 02:37 AM // 02:37   #4
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Barbs is a 2 sec cast so that you can't use it in a spike without giving away your target.
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Old May 31, 2010, 02:57 AM // 02:57   #5
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If you have such a hard time against pre-veil, why don't you run enchantment stripping?

Hit em with Rip, then SS. Even if they veil while you are casting the SS, it's gonna be normal cast time.
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Old May 31, 2010, 03:08 AM // 03:08   #6
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Veil > Rip/Strip/Corrupt/etc.

Reasons:
Rip ( because veil recharge = 12s, rip = 15s )
Strip ( same reasoning as Rip *see above* )
Corrupt ( if veiled, corrupt takes 1.5s to cast, and any good rupt ranger *or mesmer* can stop it )

SS is a bad elite hex in it's current form ( too e-expensive, and takes too long to cast/easily rupted *especially if monk re-veils*, and anybody with half a brain would decline using it ).

Note: Veil is usually covered with Vigorous Spirit/Guardian.

Last edited by Sirius Bsns; May 31, 2010 at 03:11 AM // 03:11..
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Old May 31, 2010, 07:13 AM // 07:13   #7
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Quote:
Originally Posted by Sirius Bsns View Post
Forgive me if they weren't all affected by fast-cast mesmer abuse. I still think some of them should be toned down to 1 second cast time. Maybe not all of them, but at least some of them.

Reason: Nobody uses them in PvP because a good monk will preveil his whole team! So, if hexes are 2 seconds cast time by default, with veil on anyone you target, you're now sitting there for 4 seconds casting a hex on somebody, screaming "INTERRUPT ME RANGER/MESMER!" while it's happening.

That's one of the big reasons nobody use SS, Barbs, Soul Leech, etc... Because they've been interrupted all too easily due to preveiling.

Yes I'm suggesting cast times be reduced; your eyes do not decieve you. My explanation is up above, so if you don't understand it, simply re-read it and ask me what exactly you don't understand.

Oh, and 1 second cast times aren't difficult to interrupt, especially by interruption botters (yes, I said it... *botters!* ...and some of them are still around in Random Arenas, it seems!).
playing my mains as ranger and mesmer i can tell you that mesmer eats most spells for breakfast when they really want to (arcane condurum) but rangers have a hard time interrupting 1 sec skills, especially with a so so ping.

and necros needs to be balanced by cast times, stacking spitefull, insidious and cover fast as hell on physicals would be op, same for necros healerhate or necros hate overall.

necros are in a lot of places one of the most powerful professions and 1 sec cast time on discord.....

discordway anyone?? (lol for area hex spamming and barbed signet spike skill with 5E 2R 1C, new HA meta?)

and we shouldn't balance the game around botters shall we??
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Old May 31, 2010, 09:15 AM // 09:15   #8
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AFAIK, Vampiric Spirit is the only skill on that list that had its cast time increased due to usage on Mesmer primaries.

The real reason most of those skills don't see play is that they're bad and would still be bad even with shorter cast time.
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Old May 31, 2010, 06:18 PM // 18:18   #9
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Quote:
Originally Posted by lemming View Post
AFAIK, Vampiric Spirit is the only skill on that list that had its cast time increased due to usage on Mesmer primaries.

The real reason most of those skills don't see play is that they're bad and would still be bad even with shorter cast time.
Spiteful Spirit? Depravation?! BAD?!?! Are you high, dude?! Throw a one second cast SS on any melee and see what happens. Can you also imagine Anet toning down the energy cost on some of them? Now, throw a one-second cast time Depravity on a monk with no veil and cover it with parasitic bond, see how far that monk gets. Same with Barbs + any terrible assassin (or wammo even). You've obviously lost your marbles because SS, Depravity, etc... buffed?! lolWUT?!?
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Old May 31, 2010, 10:39 PM // 22:39   #10
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Quote:
Originally Posted by Sirius Bsns View Post
Spiteful Spirit? Depravation?! BAD?!?! Are you high, dude?! Throw a one second cast SS on any melee and see what happens. Can you also imagine Anet toning down the energy cost on some of them? Now, throw a one-second cast time Depravity on a monk with no veil and cover it with parasitic bond, see how far that monk gets. Same with Barbs + any terrible assassin (or wammo even). You've obviously lost your marbles because SS, Depravity, etc... buffed?! lolWUT?!?
So...

Why are you arguing for buffing them then?
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Old May 31, 2010, 11:18 PM // 23:18   #11
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lets buff hexes!
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Old Jun 01, 2010, 12:59 AM // 00:59   #12
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Quote:
Originally Posted by lemming View Post
So...

Why are you arguing for buffing them then?
Preveil makes for easy 4-second cast time rupts. [Rangers/Mesmers] could probably run around the entire arena, return to his/her previous position, and use [insert ranger/mesmer rupts here] to shut you down eezy peezy. Cast times are pathetic, and have room for improvement. I don't care if they toned down their effectiveness a bit in exchange for faster cast times.
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